Hook horror

Hook horror
Characteristics
Alignment Neutral
Type Aberration
Publication history
Source books Monster Manual II (3rd edition)
First appearance White Dwarf #12

In the Dungeons & Dragons fantasy roleplaying game, a hook horror is a bipedal, subterranean monster that looks like a vulture-like humanoid with bony hooks in place of hands.

Contents

Publication history

The hook horror was introduced to the D&D game in the first edition of Advanced Dungeons & Dragons.

Advanced Dungeons & Dragons 1st edition (1977-1988)

The hook horror was first published in White Dwarf #12 (April/May 1979), in the "Fiend Factory" column, originally submitted by Ian Livingstone,[1] which was later reprinted in Best of White Dwarf Articles (1980). The hook horror then appears in 1981 in the first edition Fiend Folio (1981).[2]

The hook horror was detailed in Dragon #131 (March 1988), in the "Ecology of the Hook Horror".[3]

Dungeons & Dragons (1977-1999)

This edition of the D&D game included its own version of the hook horror, which first appeared in the module Quest for the Heartstone (1984), and then appeared as a type of hook beast, in Creature Catalogue (1986),[4] and the Creature Catalog (1993).[5]

The hook horror appeared in the Blackmoor campaign setting in the module City of the Gods (1987).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The hook horror appears first in the Monstrous Compendium Greyhawk Appendix (1990),[6] and is reprinted in the Monstrous Manual (1993).[7]

The hook horror also appears in the Greyhawk setting in the module Flames of the Falcon (1993).

Dungeons & Dragons 3.0 edition (2000-2002)

The hook horror appears in the Monster Manual II for this edition (2002).[8]

Dungeons & Dragons 4th edition (2008-)

The hook horror appears in the Monster Manual for this edition (2008).[9]

Description

The hook horror is an aberration that stands about nine feet (274 cm) tall and weighs almost 350 pounds (160 kg). It has a mottled grey exoskeleton, which is extremely thick and dense, and as difficult to breach as metal armor. Instead of hands/paws/claws, its front limbs end in 12-inch-long (30 cm) razor-sharp, blade-like hooks. These hooks are, of course, the hook horror's primary method of combat. Its legs are similar to those of a bird, and its head is shaped like that of a vulture, including the hooked beak. Its eyes, however, are multifaceted like that of an insect. It is thought that the hook horror is distantly related to the cockroach, despite its bird-like qualities.

Hook horrors have their own language, communicating in a series of clicks and clacks. In a cave, this eerie sound can echo a long way and can be used to estimate cavern sizes and distances, much like the sonar of a bat.

In other games

The horror RPG Chill has a different creature with the same name.

References

  1. ^ Livingstone, Ian; Don Turnbull (April/May 1979). "Fiend Factory: Hook Horror". White Dwarf (Games Workshop) (12): 10–12. 
  2. ^ Turnbull, Don, ed. Fiend Folio (TSR, 1981)
  3. ^ Persinger, Michael. "The Ecology of the Hook Horror." Dragon #131 (TSR, 1988)
  4. ^ Morris, Graeme, Phil Gallagher and Jim Bambra. Creature Catalogue (TSR, 1986)
  5. ^ Nephew, John. Creature Catalog (TSR, 1993)
  6. ^ Breault, Mike, ed, et al. Greyhawk Monstrous Compendium Appendix (TSR, 1990)
  7. ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1993)
  8. ^ Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)
  9. ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)

Additional reading

External links